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[SIZE=2]Infinite Dreams Hooked on Creatures of the Deep v0.74 N-GAGE SymbianOS9.1 CracKed-BiNPDA
[/SIZE]Gameplay :
Hooked On: Creatures Of The Deep is one of Nokia's flagshipfirst party games, and one of the most eagerly awaited titles of thenew N-Gage platform's launch. It's been published by Nokia itself, andthe developers are the Polish company Infinite Dreams, who arewell-known in the smartphone community for their acclaimed high-qualitygames such as K-Rally, Sky Force and Super Miners (all of which areavailable for N-Gage phones, just look for the versions labelled"Symbian S60 3rd Edition").
HO:COTD is a sort of combination of a fishing simulator and a roleplaying game, with every successful catch earning you experience points(XP) that bring you closer to "levelling up", which unlocks newfeatures, playing areas, items and even mini-games. You can just fishat random if you want, or you can choose to take part in a quest(usually to find a particular object lost underwater, or to catch acertain creature), or you can take part in tournaments which are heldseveral times a day in the game world (they're offline tournamentsagainst computer players, so you don't need an internet connection).All three activities can be done at once, so for example if you getbored of a quest you can go off to join a tournament.
The game takes place in four real-life fishing resorts in Costa Rica,Alaska, Scotland and Thailand. Some of the characters you meet exist inreal life, and the resorts themselves are represented by locations inthe game based on real maps. You start the game in Costa Rica but asyou earn experience you'll unlock the other locations, and you can flyto them from each resort's airport. As you level up, new fishing tacklewill be available to you from the resort shop (you don't have to payfor it, just reach the right level of experience and go and collectit).
The controls for the game are very, very simple: you move with thedirection pad, and you select things with either the direction padbutton or the top gaming button (the A button). You also occasionallyhave to choose an option with the blue soft keys. The simplicity of thecontrols means you can play the game just as easily with one hand astwo, and the game plays just as well in horizontal/landscape mode as itdoes in vertical/portrait mode. HO:COTD is suited to practically anyphone model with any button layout.
You choose where to fish from a detailed 2D map which you drive yourboat around. The map is animated, so for example you can see whereother boats are fishing (if there are any), and the depth of the wateris visible from the colours of the sea or lake. Once you decide on aplace to fish, you just click the button and you're presented with a 3Dview of the spot where you can look all round and up and down.
[LEFT]Using a golf style power meter, you press the button to cast your line,and then press it again to choose how far out you want the line to go.If you've managed to obtain a depth meter, you'll see a chart showinghow deeply your lure has sunk, which is important as different luressink at different speeds, and different fish live at different depths.Reeling the lure in keeps it at that depth, though it may drag it awayfrom an interested fish. When a fish does try to take the bait, thegame's camera zooms in on the end of your reel, and if the fish isready to be reeled in a blue icon will appear telling you to press thegame button.
This is where the excitement begins: you have to get the fish all theway back to the boat, with that distance represented by a blue bar. Atthe same time, the fish has to get away from you, so it tries to pullon the line as hard as it can, and the strain on your line isrepresented by a green and red bar next to the blue bar. If you don'treel the fish in it will get away, but if you do reel the fish in itwill cause strain on the line. Your task is to balance the strain withthe reeling, and this is where the essence of the game lies, in"playing chicken" with the strain gauge so that it goes as close tobreaking point without actually breaking. This is made very difficultby the constant changes in direction of the fish, and you see itspinning you around in the main display, occasionally even jumping outof the water in a rather spectacular manner.
If the above process sounds complicated, it isn't, you get to know thegame very quickly and fishing becomes an instinctive process. Catchinga fish feels very much like a duel, which is probably as it should be.
If you manage to get a fish reeled all the way in, you receiveexperience points based on how rare the fish is and how difficult it isto catch. You can then either keep the fish or release it (the gamegenerally rewards you for releasing fish, especially rare species).
Sometimes you'll find a fish is very easy to reel in, and then you'lldiscover it isn't a fish at all but an object of some kind. It's worthkeeping all the man-made objects you find, as you receive bonusexperience points for removing rubbish from the water, and the objectsmay help you solve certain quests. Particularly interesting are themessages in bottles that you catch from time to time, which reveal theback-story to the yasak kelime kullandın you're in at the moment. For example theCosta Rica resort has lots of ancient maps and messages fromChristopher Columbus.
You'll also very occasionally catch a creature that isn't a fish, suchas a turtle, crocodile or even (if you're lucky) the Loch Ness Monster.
Some Important Hints
One of the problems with HO:COTD is that it doesn't really have atutorial to get you started, so let's take a break from the review fora moment and look at some important things you should know beforeplaying the game:
* The "Pause" menu is your best friend, it contains all the important information you need to play the game.
* The "Pocket" section of the pause menu contains your tackle box(where you can choose the fishing equipment you want to use), as wellas a Pokemon-style bestiary of the fish you've caught in that resort,and a "Live Well" section containing all the objects you've kept.
* Don't repeatedly pound the game button to reel in the fish, just keepit pressed down to reel in and release it if line tension is too high.
* When you're at an appropriate level you can collect new tackle fromthe resort, represented by an orange circle with a house in it. Youhave to collect it for it to appear in your tackle box, and you have tothen select it from your tackle box in order to use it.
* Tackle unlocked when you reach a higher level is NOT necessarilybetter than tackle from a lower level, quite often a lower level itemworks better than a higher level item. For example some of the higherlevel lures sink much more quickly, which means they're useless intrying to catch fish which live near the surface. You need differentkinds of tackle for different kinds of fish, there are no simple tackle"upgrades".
* The green and red dots represent quests, just go to them and click onthe button to find out what they are. If you want a further hint or areminder of what you're supposed to do, go back to the dot and click onthe button.
* The game does have a variety of different lures, rods, lines andother equipment, but these aren't open to you when you begin. As youprogress, the fishing techniques you can use become more subtle andcomplex.
* Different fish live in different places, come out at different timesof day, and live at different depths, so try to vary where and how youfish as much as possible. The depth meter will help you do this, aswill an appropriate choice of tackle.
* Your level, experience and tackle box only count in the resort you'rein. You earn experience, levels and equipment completely separately ineach resort, so for example you might be level 10 in Costa Rica butonly level 2 in Alaska. In effect, each resort is a separate game.
* If you want to use the rumble feature, as well as switching it on inthe options menu you also have to have vibrating alert switched on inthe phone profile you're currently using. For example, if you have thephone in offline mode, you'll have to activate vibrating alert in the"offline" profile for the rumble feature to work in the game. You canusually find the profiles icon in the "Tools" folder on the main menuscreen.
* Let the main menu of the game run on its own and you'll see fish andobjects you've recently caught float by in a virtual aquarium.
![[Resim: hookedondark1.jpg]](http://www.allaboutngage.com/images2/games/hookedondark1.jpg)
It's dusk in the game world, and we've caught something! What is it?A shark? A snapper? It's a... oh, it's an old pocket watch, and rathera heavy one.
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