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Ideaworks 3D Mile High Pinball v2.58 N-GAGE.SymbianOS9.1 5000th Release Cracked-BiNP
26-06-2008, 11:20 AM
Mesaj: #1

Ideaworks 3D Mile High Pinball v2.58 N-GAGE.SymbianOS9.1 5000th Release Cracked-BiNP

Ideaworks 3D Mile High Pinball v2.58.N-GAGE.SymbianOS9.1.5000th.Release.Cracked-BiNPDA



[LEFT]Mile High Pinball is a first partygame published by Nokia, developed for the original gen N-Gage byBonus.com and ported to the new N-Gage platform by the ever-reliableIdeaworks3D. The new version plays pretty much like the original, buthas higher resolution graphics. Some of the original's levels have beenremoved (there are no Snakes or Ashen levels for example), but the newversion is much cheaper too (7 euros compared to the 20 or 30 eurosthat the original cost).

MHP features one of those ideas that's so clever and simple you wonderwhy no one thought of it before. It's basically a pinball game, butinstead of separate tables there's one huge ***** and you win the gameby getting the ball from the bottom to the top. The table is divided upinto 45 levels (plus more hidden levels), with exits at the top andentrances at the bottom. If you fall through a level entrance youappear at the exit of the previous level, so you could in theory fallfrom the top of the table right to the bottom, though in reality thelevels are designed to make such complete falls very unlikely. Thereare no lives in MHP, the only threat is to fall back down the table andbe forced to climb back up again, so the game doesn't end until you'vewon.

You interact with the ball by using right and left flippers as on anypinball ***** and there are also the usual bumpers and holes scatteredabout the board. Added to that mix are a variety of enemies (includingfour end-of-level bosses) which you can defeat by hitting them with theball often enough, and a few dozen types of bonuses that let you do allkinds of things such as turn the ball into a helium balloon. To spicethings up even more there are spinners, mysterious boxes which throwthe ball out at a random angle, vacuum tubes straight out of Sonic 2,brick walls, crystals and other oddities.

You expect MHP to be an arcade game, but each level has its own"puzzle", a particular method required to get through to the nextlevel. At the beginning these puzzles are very simple, you just have tohit a certain number of bumpers or earn a certain score to unlock thelevel exit. As you progress though, the puzzles can require realthought, and on some levels you have to perform a certain series ofprecise actions such as catching the ball with a particular flipper,holding it and then nudging it along the edge of the table to squeezepast a bumper. You frequently find yourself wondering if a particularlevel is impossible until you work out the solution.

[Resim: Screenshot0010.jpg]Anotherinteresting feature is the bonus system, which adds a strategicelement. You can collect a very large number of bonuses and use theseat any time during the game. Some bonuses are so rare, and some levelsare so difficult, that you end up having to use them very carefully.While you're concentrating on a fast-moving level, a part of your brainis considering whether you can spare a particularly expensive bonus, orwhether a lesser one might do the job. You can collect them from theplaying field, but you also occasionally come across a shop where youcan buy and sell them. You really do need to pay attention to the bonussystem, because parts of the game are virtually impossible without thehelping hand that the bonuses give. There are also ten medallions inspecial hidden levels which you can get to by touching whirlpool iconsscattered throughout the game. These are like the chaos emeralds inSonic the Hedgehog, you don't need to collect them but it's a challenge.

The game is only playable in vertical/portrait mode, with 1 and 3operating the flippers and 5 opening the bonus menu (you can redefinethese if you want). Normally we would complain about the lack of ahorizontal/landscape mode, but Mile High Pinball is a very specialcase, as it just wouldn't make any sense to have a horizontal versionof a pinball game. Because it's a vertical-only game, and because ituses keys instead of the d-pad, MHP is equally playable on practicallyany N-Gage-compatible model.


[/LEFT][CENTER][Resim: Screenshot0021.jpg][Resim: Screenshot0025.jpg][/CENTER][CENTER][Resim: Screenshot0022.jpg][Resim: Screenshot0024.jpg][/CENTER][CENTER][Resim: Screenshot0014.jpg][Resim: Screenshot0033.jpg][/CENTER][LEFT]Graphics & Sound

Mile High Pinball's graphics are weird and slightly psychedelic, as ifsome hippy technophile has decided to make a scrapbook of theirfavourite photos and drawings all blended together.
It works, the different backgrounds give each level a distinctatmosphere, and this is further enhanced by the absolutely excellentmusic (see below). The scrolling within each level is smooth and fast,though there's a delay between moving from one level to another whichalso breaks up the music. This delay feels very annoying at first, butyou soon get used to it and on the later levels you hardly notice itbecause you're spending so much time within each level trying to solvethe puzzles.

One nice graphical touch is the ability to choose a skin for your ball,and as you earn points more skins are unlocked. This is great if you'rebored of the traditional silver model, and we've used the acid housesmiley ball in our screenshots.

MHP has probably the best soundtrack of any mobile game (the othercontender for this title is Lament Island). It's arguably nicer to playthe game with the sound effects turned off so you can hear the musicproperly, and this reviewer sometimes paused the game just to hear thetracks play out in full. The soundtrack covers a surprising range ofstyles, with elements of gentle pop, world music, classical, prog rock,metal, electronica, dance and funk, and the tracks suit each level verywell.

If you do want sound effects though, they're the usual pinball tablenoises of flippers and bumpers, with satisfying loud clunks and bleepswhen the ball hits something.
[/LEFT][CENTER][Resim: Screenshot0015.jpg][Resim: Screenshot0020.jpg][/CENTER][CENTER][Resim: Screenshot0047.jpg][Resim: Screenshot0031.jpg][/CENTER][CENTER][Resim: Screenshot0034.jpg][Resim: Screenshot0037.jpg][/CENTER][LEFT]N-Gage Arena

Mile High Pinball has three online modes: Rankings, Duel Score and Duel Altitude.

Rankings are pretty much like those on other N-Gage games, your gamestats are posted to an online league table and you try to improve themto rise up the table.

Duel Score and Duel Altitude are real-time multiplayer modes where youfind a partner in the Arena lobby and race to see who can get thehighest score or who can get to the highest altitude within a timelimit. You can see your opponent's progress next to your own, sothere's a real tension as the timer gets closer to zero. The winnergets an Arena point, the loser loses an Arena point, and both players'positions on the Duel league tables are updated after the contest hasended.

Incidentally, the ordinary offline version of the game is called"practice", so the developers seem to expect people to be play MHPprimarily as an online game.
[/LEFT][CENTER][Resim: Screenshot0036.jpg][Resim: Screenshot0039.jpg][/CENTER][CENTER][Resim: Screenshot0050.jpg][Resim: Screenshot0042.jpg][/CENTER][CENTER][Resim: Screenshot0045.jpg][Resim: Screenshot0046.jpg][/CENTER][LEFT]TV & Keyboard Test

Some N-Gage-compatible phones (e.g. Nokia N82,N95, N95 8GB, N96) have a TV Out feature which lets you connect thephone to a television set. This can be used for playing N-Gage games,or for any other phone function.

All N-Gage phones are compatible with Bluetooth keyboards that use theHID Bluetooth standard, and such a keyboard can be used to controlgames or any other phone function.


Mile High Pinball looks nice on a TV set, though it being vertical-onlymeans you're using just the middle-third of the television screen. Someof the sprites look a bit pixelly, but on the whole the game looksrather good.

The game worked fine with a Bluetooth keyboard, there were no problemsin controlling it. You may possibly want to redefine the controlsthough, as 1 and 3 aren't in the most logical positions on a QWERTYlayout.
[/LEFT][CENTER][Resim: Screenshot0026.jpg][Resim: Screenshot0023.jpg][/CENTER][CENTER][Resim: Screenshot0029.jpg][Resim: Screenshot0030.jpg][/CENTER][CENTER][Resim: Screenshot0040.jpg][Resim: Screenshot0035.jpg][/CENTER][LEFT]Overall

Mile High Pinball is very original, and perfectly suited to a mobilephone's screen and key layout. As you make your way up the table thepuzzle and strategy elements become more prominent, and the game startsto become very addictive. This reviewer played through the entire gamein two multi-hour sessions, not because there was a deadline to meetbut simply because MHP has such a strong "Just one more go" factor.

The major downside of the game is the frustration you feel when theball falls down to levels you've already beaten. It's no fun at allrepeating the same difficult level again, especially when success onthat level is determined by random elements (the volcano sequence isparticularly annoying in this respect). On the other hand this is themain reason to pay attention to the bonus system, as it contains waysto prevent falling to the lower levels, and ways to skip forward if youdo fall.

Mile High Pinball has clearly had a lot of playtesting and tweaking,its difficulty balance is generally good and you do want to play thegame until you finish it. It's simple to get started, but requiresthought if you want to progress right to the end. The bonus systemgives the game depth, and the hidden levels and online features give itlongevity. The graphics might not be to everyone's taste, but they havea certain kitsch Pop Art style to them. The icing on the cake is theprice, at just 7 euros it's one of the cheapest games on the N-Gageplatform.
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